Longing and Forgetting

http://www.surrey.ca/culture-recreation/14522.aspx
http://www.surrey.ca/culture-recreation/14522.aspx
Video characters inhabit the west wall of Chuck Bailey, climbing the wall, sitting on window ledges, and looking out towards the passing SkyTrain in Matthew Gingold, Thecla Schiphorst, and Philippe Pasquier’s new artwork. – See more at: http://www.surrey.ca/culture-recreation/14522.aspx#sthash.JFmYuXtz.dpuf

Longing and Forgetting is an outcome of research that explores how movement can be used more expressively and intelligently within interactive technologies.

The artists gratefully acknowledge the support of the Social Sciences and Humanities Research Council (Moving Stories and Mobile Presence), CANARIE (m+m: movement + meaning middleware), and the Natural Sciences and Engineering Research Council.

– See more at: http://www.surrey.ca/culture-recreation/14522.aspx#sthash.JFmYuXtz.dpuf

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EmViz: Expressing Movement Qualities

FlowFlow was an improvised dance performance at the User in Flux workshop at the 2011 ACM CHI Conference on Human Factors in Computing Systems. Movement qualities are extracted in real time from the performer’s body using EffortDetect. EffortDetect is a real-time machine-learning system that applies Laban Movement Analysis, a rigorous framework for analyzing the human movement, to extract movement qualities from a moving body in the form of Laban Basic Efforts. It produces a dynamic stream of Laban Basic Effort qualities in real time. We extended the use of EffortDetect by designing a visualization system that uses movement quality parameters to generate an abstract visualization for use in dance performance. [Program PDF]

Performance:

Subyen, P., Maranan, D., Carlson, K., Schiphorst, T., Pasquier, P. ‘Flow: Expressing Movement Quality’, CHI 2011 Workshop: The user in flux: bringing HCI and digital arts together to interrogate shifting roles in interactive media, Vancouver, BC, Canada, May 2011.

Mabel’s Corridor

2ndtoFinalMCSET

Mabel’s Corridor is a performance that explores the mind-maze of a dementia patient named Mabel. Her stories (both real and imaginary) are told through various mediums including contemporary dance, projection art, and 16mm film.

The audience are observers of Mabel’s fragmented memories, and her distortion of time and place. Research for the piece involved interviewing someone suffering from dementia; the photographs, videos, and interview sound bites are based on her stories — some taken directly from her life.

Typographic Entanglement

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We explore an interdisciplinary collaborative process through the lenses of Situated Actions and Distributed Cognition. These frameworks are adapted from the field of Human Computer Interaction to illuminate components of the decision making process. We approach this study through Participatory Autoethnographic methods by recounting a recent collaboration on an interactive dance performance project. We reflect on actions taken in order to explore how the distribution of cognition and modes of communication affect the authority guiding the project. We present collaboration as actions take from knowledge situated in the communal content developed by the team. By exploring this process in a performance-as-research context, signifiers emerge that help us to understand the role of authority in the decision making process.

Carlson, K., Corness, G., Schiphorst, T.,(2010)  Plan, Action, Collaboration: Reflecting on an Interdisciplinary Collaborative Process, Proceedings from The Embodiment of Authority Conference, Sibelius Academy, Helsinki, Finland, September 10-12, 2010. http://www.siba.fi/web/embodimentofauthority/proceedings

Scuddle

kconstraint

Scuddle is a computational tool that was designed to influence and facilitate the generation of movement material, making the creative process (more) Present at Hand.  The tool uses a Genetic Algorithm to create ‘movement catalysts’ that provide a body position, height and effort qualities. The fitness function is based on heuristic rules designed from Laban and Bartenieff Fundamentals.  The system is used by asking a choreographer to generate a movement vocabulary based on the ‘movement catalysts’ and to use the catalysts to create a short solo work. Phenomenological interview techniques are used to facilitate choreographer’s discussion of the experience, focusing on how decisions are made as opposed to why they were made.

http://www.metacreation.net/kcarlson/Scuddle/applet/

Illusion of Togetherness

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This project investigates how audience’s process of perception affects their experience of connection with a performer in a mixed reality environment. The audience’s own kinesthetic perception may be viewed as an integral part of their communication with the performer. The increased use of media on stage has challenged the audience’s positioning in relation to the performer, both physically and conceptually  but requires further refinement . We believe that an understanding of the audience-performer connection can support the development of a poetics of reception for the use of media on stage. We present a performance-based study designed to give audience members a heightened awareness of their perception with an emphasis on the motion happening in the space behind them: their ‘back-space’. Through this study we bring insight into the relationship between the audience’s experience of perception and their perceived connection to a performer.

Corness, G., Carlson, K., Schiphorst, T. (2011) ‘Audience Empathy: A Phenomenological Method for Mediated Performance’, The 8th ACM Conference on Creativity and Cognition, In Press. Nominated for an Emma Award for Best Contribution to Creative Communication.