- Carlson, K., Irannezhad, Z., and Carney, Lb . (2022). Desquamation. In Proceedings of the 8th International Conference on Movement and Computing (MOCO ’22). Association for Computing Machinery, New York, NY, USA, Article 31, 1–3.
- Sun, p., Zinovieff, F., Carlson, K., Muntean, R. (2021). Sonic Poetics of the Tidal Flats. Chapter in Designing Interactions for Music and Sound. Edited by M. Filimowicz. In Press. Routledge.
- Carlson, K., Gill, L., Irannezhad, Z., Abdalla, A., Sungkajun, A., Bruner, S., and Jahraus, E. (2021) Uncharted Territories: Developing Digital Experiences for Anthropological and Archaeological Exploration. Electronic and Visual Arts (EVA), London. 8 pages.
- Oyedokun, O., Carlson, K., Sungkajun, A. (2021) Embraced Separation: Exploring Methods of Breath Attunement in Speculative Infant Swings. Electronic and Visual Arts (EVA), London. 8 pages.
- Jadallah, M., Zhang, J., Green, C. S., Wu, Y., Studebaker, J. G., Carlson, K., McCloud, S., Kirby, E. (2021) Digital Game Play: Any Association with Preteens’ Cognitive Ability Test Performance? American Educational Research Association. 12 pages.
- Sun, p., Carlson, K., Hennessy, K. (2020). Research-Creation as a Speculative Approach to Sound Design. Chapter in Doing Research in Sound Design. Edited by M. Filimowicz. Routledge.
- Carlson, K., Corness, G. (2020). Perceiving the Light: Exploring Embodied Cues in Interactive Agents for Dance. The International Symposium on Movement and Computing (MOCO). ACM Press.
- Corness, G., Carlson, K. (2020). Physical Time: A Model for Generating Rhythmic Gestures Based on Time Metaphors. The International Symposium on Movement and Computing (MOCO). ACM Press.
- Carlson, K. (2020). ‘Ah Ha’ Moments: Novice Choreographers Using Defamiliarization in Digital Choreographic Technologies. Leonardo Journal LABS Abstracts.
- Carlson, K., Valentin, R. (2019) The Gamification of Code: Programming Through Play in Blended Classrooms. Chapter in Emerging Techniques and Applications for Blended Learning in K-20 Classrooms, Edited by Lydia Kyei-Blankson. IGI Global. pp.88-113. *Included in IGI Global’s K-12 Online Learning E-Book Collection.
- Corness, G., Carlson, K., (2019) Embodied Intention: Robot Spinal Initiation to Indicate Directionality. The International Symposium on Movement and Computing (MOCO). ACM Press.
- Carlson, K., Fdili Alaoui, S., Corness, G., Schiphorst, T. (2019) Shifting Spaces: Using Defamiliarization to Design Choreographic Technologies That Support Co-Creation. The International Symposium on Movement and Computing (MOCO). ACM Press.
- Corness, G., Carlson, K., (2019) Deconstructing Gesture: Investigating Embodied Motion. The International Symposium on Movement and Computing (MOCO). ACM Press.
- Carlson, K., Corness, G., Sun, p., (2019) Active Listening: Encouraging Sound Awareness Through Tangible Sonic Toys. Interactive Design for Children (IDC).
- Buckley, Z., Carlson, K. (2019) Towards a Framework for Composition Design for Music-Led Virtual Reality Experiences. The Future of Audio in VR Workshop, IEEE VR. Japan.
- Corness, G., Carlson, K. (2019) Explorations in a Classroom Context of 3D Audio for Game Environments. The Future of Audio in VR Workshop, IEEE VR. Japan.
- Corness, G., Carlson, K. (2018) Physicalizing Time Through Orientational Metaphors for Generating Rhythmic Gestures. Electronic and Visual Arts (EVA), The British Computer Society, London.
- Corness, G., Carlson, K., Sun, p. (2018) Interfaces for Installation. Chapter in Foundations in Sound Design for Interactive Media: an interdisciplinary approach, Edited by M. Filimowicz. Routledge.
- Carlson, K., Corness, G., Sun, p. (2018) Case Study: Toys and Playful Devices. Chapter in Foundations in Sound Design for Embedded Media: an interdisciplinary approach, Edited by M. Filimowicz. Routledge.
- Carlson, K., Sun, P., Cuykendall, S., Schiphorst, T., Lantin, M., Corness, G. (2017) ‘Beyond the Here and Now: Exploring Presence in Mediated, Improvised Performance’. Presence Journal, Special Issue: Teleoperators and Virtual Environments. MIT Press. Pp.97-110.
- Hobby, K., Carlson, K., Wheaton, D. (2017) Rehabilitating Experience: Designing an Aesthetic and Movement-Based Game for Physical Therapy Rehabilitation. Electronic and Visual Arts (EVA) London 2017.
- Sun, p., Carlson, K., Bizzocchi, J., Schiphorst, T. (2017) Urban Mesh: Exploring Data, Biological Processes and Immersion in the Salmon People. ISEA2017, Columbia.
- Hobby, K., Carlson, K. (2016) Living in the Moment: Exploring Aesthetic and Movement Quality Attributes to Create Successful Immersive Gameplay in Therapy. Meaningful Play Conference, October 20-23, 2016.
- Sun, P., Cuykendall, S., Carlson, K., Lantin, M., Schiphorst, T. (2016) spaceDisplaced: Investigating Presence Through Mediated Participatory Environments. The Third International Symposium on Movement and Computing (MOCO), Greece. ACM Press.
- Carlson, K., Pasquier, P., Tsang, H., Philips, J., Schiphorst, T., Calvert, T. (2016) Cochoreo: A Generative Feature in iDanceForms for Creating Novel Keyframe Animation for Choreography Paper. The Seventh International Conference on Computational Creativity, (ICCC), Paris, France.
- Salevati, S., DiPaola, S., Carlson, K. (2016) Movement Awareness through Emotion Based Aesthetic Visualization, EVA London 2016.
- Subyen, P., Carlson, K. (2016) Abstracting Necessary Beauty: A Generative Visualization Portrays Beauty in Human Movement Qualities. International Conference on Digital Arts, Media and Technology (ICDAMT).
- Carlson, K., Corness, G.,Aitken, J., Bogart, B., Gordon, R. (2016) Typographic Entanglement. 2016 Faculty Biennial, University Galleries at Illinois State University. January 12-February 14, 2016. Video Media.
- Carlson, K., Schiphorst, T., & DiPaola, S. (2016). Moving Collaborations: A Critical Inquiry Into Designing Creative Interactive Systems for Choreography. EAI Journal of Creative Technologies, Special Issue: Intelligent Technologies for Interactive Entertainment.
- Fdili Alaoui, S., Carlson, K., Cuykendall, S., Bradley, K ., Studd, K., Schiphorst, T. (2015), ‘How do Experts Observe Movement?’, The 2nd Workshop on Movement and Computing (MOCO2015). Pages 84-91.
- Carlson, K., Tsang, H., Philips, J., Schiphorst, T., Calvert, T. (2015). Sketching Movement: Designing Creativity Tools for In-Situ, Whole-Body Authorship. The 2nd Workshop on Movement and Computing (MOCO2015). Pages 68-75.
- Corness, G., Seo, J., Carlson, K. (2015). Perceiving Physical Media Agents: Exploring Intention in a Robot Dance Partner. The 21st International Symposium on Electronic Art (ISEA2015).
- Cochrane, K., Sun, p., Carlson, K., Lantin, M., Schiphorst, T. (2015). Mother, Body, and Weather: An Artistic Exploration of Transcending the Physical Experience of Motherhood. The 21st International Symposium on Electronic Art (ISEA2015).
- Carlson, K., Schiphorst, T., Cochrane, K., Philips, J., Tsang, H., & Calvert, T. (2015). Moment by Moment: Creating Movement Sketches with Camera Stillframe. The 9th ACM Conference for Creativity and Cognition (C+C). Pages 131-140.
- Fdili Alaoui, S., Schiphorst, T., Cuykendall, S., Carlson, K., Bradley, K ., Studd, K. (2015), ‘Strategies for Embodied Design: The Value and Challenges of Observing Movement’, The 9th ACM Conference for Creativity and Cognition (C+C). Pages 121-130.
- Carlson, K., Schiphorst, T., DiPaola, S., (2014) “Collaborative Choreography: A Critical Inquiry into Designing Creative Interactive”, Proceedings of Intelligent Technologies for Interactive Entertainment, INTETAIN ’14, (Springer Lecture Notes Book), Vol 136, pp 46-56. DOI 10.1007/978-3-319-08189-2_6.
- Fdili Alaoui, S., Carlson, K., Schiphorst, T. (2014) ‘Technological Application for Assisting Choreography: A Historical Perspective’, In Proceedings of MOCO 2014, 1st International Workshop on Movement and Computing (MOCO2014). Paris, France. ACM Press. Pages 1-7.
- Schiphorst, T., Bradley, K., Studd, K., Carlson, K. (2013) ‘Movement Archeologies: Digging for Meaning in New Landscapes of Movement Data’. Conference on Corporeal Computing: A Performative Archeology of Digital Gesture, IAS (Institute of Advanced Studies), University of Surrey, UK.
- Carlson, K., and Schiphorst, T. (2013) “Designing Interaction for Designers: Defamiliarization in User’s Creative Decision-Making.” In Proceedings of the 9th ACM Conference on Creativity & Cognition, pg. 300–303. C&C ’13. New York, NY, USA: ACM.
- DiPaola, S., McCaig, G., Carlson, K., Salevati, S., and Sorenson, N. (2013) “Adaptation of an Autonomous Creative Evolutionary System for Real-World Design Application Based on Creative Cognition.” In Proceedings of the Fourth International Conference on Computational Creativity, pg. 40–48. Sydney.
- Subyen, P., Carlson, K., Maranan, D., & Schiphorst, T. (2013). Recognizing Movement Qualities: Mapping LMA Effort Factors to Visualisation of Movement. Workshop presented at the ACM Creativity & Cognition 2013 Workshop: Beautiful Dance Moves: Mapping Movement, Technology & Computation, Sydney, Australia.
- Corness, G., Carlson, K., Schiphorst, T. (2011) ‘Audience Empathy: A Phenomenological Method for Mediated Performance’, The 8th ACM Conference on Creativity and Cognition. Nominated for an Emma Award for Best Contribution to Creative Communication.
- Carlson, K., Schiphorst, T., Shaw, C. (2011) ‘ActionPlot: A Visualizing Tool for Contemporary Dance Analysis’, In Proceedings of Computational Aesthetic 2011 Eurographics Workshop on Computational Aesthetics in Graphics, Visualization and Imaging, Cae’11, Vancouver, BC, Canada.
- Carlson, K., Schiphorst, T., Pasquier, P.,(2011) ‘Scuddle: Generating Movement Catalysts for Computer-Aided Choreography’, The Second International Conference on Computational Creativity, (ICCCX), ACM Press. Best Student Paper Award from the Cognitive Science Society.
- Carlson, K., Corness, G., Schiphorst, T., (2010) ‘Plan, Action, Collaboration: Reflecting on an Interdisciplinary Collaborative Process’, Proceedings from The Embodiment of Authority Conference, Sibelius Academy, Helsinki, Finland.