The quality of aesthetic and movement experience can be imperative to a physical therapy patient’s recovery. While the experience of moving is often restricted to the physical actions determined for the patient’s personal needs, the addition of external motivation such as interactive movement games can support the quality of the recovery experience. We ask the question, ‘how can interactive art games support a patient’s recovery process by focusing on quality of movement performance, enjoyment and engagement?’ The recent rise of virtual and augmented reality in gameplay with high resolution graphics and believable characters is now easily available to the consumer. This provides an opportunity to explore how these platforms of gameplay can be used for the betterment of people who are battling illness and injury. In our research of color psychology, movement quality techniques/observances, and implementation of gaming elements like scoring and entertainment, we hope to find trends as to what succeeds or what fails to make an enjoyable and productive therapy game. Our project will provide data and answer the questions: 1) How the quality of visuals affect the behavior of the patient, 2) How to simulate authentic therapy movements and exercises into real life and gaming situations, and 3) How to provide an experience for the patient that drives them to succeed in their therapy.

In collaboration with Kim Hobby



Few tools exist to support creative authoring with interactive or generative components. Cochoreo is a sub-module for generating body positions as keyframes that catalyze creative movement, as part of the movement sketching tool idanceForms (idF). Cochoreo catalyzes movement sketching by using parameters from Laban Movement Analysis, an existing movement framework, to generate unique keyframes that are used as seed material for choreographic process. idF is a creativity support tool that engages with choreographers’ creative movement process by design. This paper presents the design of Cochoreo and evaluations from our pilot study with university dance students.

Presence in a Box

scores+traces: exposing the body through computation is an interdisciplinary media art exhibition with performative interventions presenting works by artists whose creative practice challenges conventional understanding of movement, perception, body and computation.
The exhibition will be held at the gallery One Art Space, in Tribeca NYC, March 10-12, 2016 and is presented by the Laban/Bartenieff Institute of Movement Studies in partnership with movingstories.
scores+traces curators invited artists and researchers internationally to submit art, design and research projects that are fundamental for the current research on movement and computation.
Movement Analyst Regina Miranda, scores + traces Chief Curator, is LIMS® CEO/Director of Arts & Culture. Miranda’ s curatorial work in NYC includes MOSAIC, the Dance Performance Atelier, and LIMS Spring Forward. Highlighted last year by the NYT as one of the best weekend artistic programs of NYC, Spring Forward is proud to be the LIMS umbrella program for this year’s partnership with movingstories


Matt Gingold, Sarah Shamash, Aisha Jamal, Prophecy Sun, Yves Candau, Jules Françoise, Sarah Fdili Alaoui, Mirjana Prpa, Kıvanç Tatar, Kristin Carlson, Greg Corness, Shannon Cuykendall, Ethan Soutar-Rau, Philippe Pasquier, Thecla Schiphorst, Karen Bradley, Maria Lantin, Ken Perlin, Martin Gotfrit, David Lobser, Sebastian Herscher, Connor Defanti, Thomas Meduri, Sonia Foltarz, Clare Carroll, Matthew Foglia, Dominique Lufrano, Wenbo Lan.