References for Designing Interaction for Designers

REFERENCES for:
Carlson, K. and Schiphorst, T. (2013) Designing Interaction for Designers: Defamiliarization in User’s Creative Decision-Making. The 9th ACM Conference on Creativity and Cognition. Sydney, Austalia.

1. Aoki, P. M., & Woodruff, A. (2005). Making space for stories: ambiguity in the design of personal communication systems. CHI ’05 (pp. 181–190). ACM.

2. Bardzell, J., & Bardzell, S. (2008). FEATURE: Intimate interactions: online representation and software of the self. Interactions, 15(5), 11–15.

3. Bell, G., Blythe, M., & Sengers, P. (2005). Making by making strange: Defamiliarization and the design of domestic technologies. ACM Trans. Computer Human Interaction, 12(2), 149–173.

4. Benford, S., Greenhalgh, C., Giannachi, G., Walker, B., Marshall, J., & Rodden, T. (2012). Uncomfortable interactions. Proc. CHI ‘12 (pp. 2005–2014). ACM.

5. Biskjaer, M. M., Dalsgaard, P., & Halskov, K. (2010). Creativity methods in interaction design. Proc. DESIRE ’10 (pp. 12–21).

6. Bronet, F., & Schumacher, J. (1999). Design in Movement: The Prospects of Interdisciplinary Design. Journal of Architectural Education, 53(2), 97–109.

7. Candy, L. (2007). Constraints and Creativity in the Digital Arts. Leonardo, 40(4), 366–367.

8. Carlson, K., Schiphorst, T., & Pasquier, P. (2011).

Scuddle: Generating Movement Catalysts for Computer-

Aided Choreography. The 2nd International Conference

on Computational Creativity. ACM Press.

9. Corness, G., Carlson, K., & Schiphorst, T. (2011). Audience Empathy: a Phenomenological Method for Mediated Performance. Proc. of the 8th Conference on Creativity and Cognition, Atlanta, Georgia, USA.

10. Coughlan, T., & Johnson, P. (2008). An Exploration of Constraints and End User Development in Environments for Creative Tasks. International Journal of Human-Computer Interaction, 24(5), 444–459.

11. Djajadiningrat, J., Gaver, W., & Fres, J. (2000). Interaction relabelling and extreme characters: methods for exploring aesthetic interactions. Proc. Designing Interactive Systems, DIS ’00 (pp. 66–71). ACM.

12. Gaver, W., Beaver, J., & Benford, S. (2003). Ambiguity as a resource for design. CHI ’03 (pp. 233–240). ACM.

13. Goncher, A. M. (2009). Creativity under constraints: the affect of problem space on design learning among engineering students. Proc. of the 7th Conference on Creativity and Cognition (pp. 327–328). ACM.

14. Halloran, J., Hornecker, E., Fitzpatrick, G., Weal, M., Millard, D., Michaelides, D., Cruickshank, D., et al. (2006). Unfolding understandings: co-designing UbiComp In Situ, over time. Proc. Designing Interactive Systems, DIS ’06 (pp. 109–118). ACM.

15. Johnson-Laird, P. (1988). Freedom and Constraint in Creativity. In Sternberg, R. J. The Nature of creativity: contemporary psychological perspectives. CUP Archive.

16. Kirsh, D. (2011). Creative Cognition in Choreography. International Conference on Computational Creativity (ICCC), ACM Press.

17. Ljungblad, S., & Holmquist, L. E. (2007). Transfer scenarios: grounding innovation with marginal practices. CHI ’07 (pp. 737–746). ACM.

18. Loke, L., & Robertson, T. (2008). Inventing and devising movement in the design of movement-based interactive systems. OZCHI ’08 (pp. 81–88). ACM.

19. McCarthy, J., Wright, P., Wallace, J., & Dearden, A. (2006). The experience of enchantment in human computer interaction. Personal Ubiquitous Computing, 10(6), 369–378.

20. Noguchi, H. (1999). How do material constraints affect design creativity? Proc. Creativity & Cognition, C&C ’99 (pp. 82–87). ACM.

21. Petersen, M., Iversen, O., Krogh, P., & Ludvigsen, M. (2004). Aesthetic interaction: a pragmatist’s aesthetics of interactive systems. Proc. Designing interactive systems, DIS ’04 (pp. 269–276). ACM.

22. Poirier, C., Pringle, C. (2012) Defamiliarization in Innovation and Usability. CHI ‘12 Workshop.

23. Sengers, P., Boehner, K., Mateas, M., & Gay, G. (2008). The disenchantment of affect. Personal Ubiquitous Computing, 12(5), 347–358.

24. Wright, P., & McCarthy, J. (2008). Empathy and experience in HCI. Proc. CHI ’08 (pp. 637–646). ACM.

25. Yu, L., & Nickerson, J. V. (2011). Combining concept maps to catalyze creativity. Proc. of the 8th Conference on Creativity and Cognition (pp. 13–20). ACM.

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